1/13/2024 0 Comments Quake 3 player model pack![]() Compression with pre-computed huffman key.īut where the design really shine is on the server side where an elegant system minimize the size of each UDP datagram whileĬompensating for the unreliablity of UDP:Īn history of snapshots generate deltas packets via memory introspection.The network stack has been augmented with two mutually exclusive layers: In a fast paced environment any information that is not received on first transmission is not worth sending again because it will be too old anyway.Īs a result the engine relies essentially on UDP/IP: There is no trace of TCP/IP anywhere since the "Reliable transmission"Īspect introduced intolerable latency. The most important thing to understand is: With the NetChannel module that first appeared in Quake World. At the lower level Quake III still abstract communications The network model of Quake3 is with no doubt the most elegant part of the engine. JQuake 3 Source Code Review: Network Model (Part 3 of 5) >
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